Hi, I'm new to AC and want to know if AC is compatible with using the Tiled map format. I would be importing an isometric style map and am curious what settings I should choose? For example, would it be considered 2D or 2.5D?
Welcome to the community, @gravanoc. I'm assuming you're referring to Unity 2018.3's Isometric Tilemap feature.
If you use it purely for your visuals then you should be fine. You can continue to use AC's own Hotspots, NavMesh etc object types on top of a Tilemap, if the Tilemap serves purely as a replacement for the traditional background image.
Stick to 2D - 2.5D is a special camera mode for AC that causes characters to move in 3D space, and wouldn't be appropriate here. I would recommend first going through the 2D tutorial so that you are familiar with the "normal" way of working with 2D in AC. Note that with Tilemaps, you should be able to do without AC's "SortingMap" feature - which handles sorting between characters and background sprites as they move around the scene - since the Tilemap Renderer handles this automatically.
Comments
Welcome to the community, @gravanoc. I'm assuming you're referring to Unity 2018.3's Isometric Tilemap feature.
If you use it purely for your visuals then you should be fine. You can continue to use AC's own Hotspots, NavMesh etc object types on top of a Tilemap, if the Tilemap serves purely as a replacement for the traditional background image.
Stick to 2D - 2.5D is a special camera mode for AC that causes characters to move in 3D space, and wouldn't be appropriate here. I would recommend first going through the 2D tutorial so that you are familiar with the "normal" way of working with 2D in AC. Note that with Tilemaps, you should be able to do without AC's "SortingMap" feature - which handles sorting between characters and background sprites as they move around the scene - since the Tilemap Renderer handles this automatically.