Is there any reason why the main camera has to be a perspective one? I hadn't even noticed that this was the case until I had to change it because I wanted to try mixing some 3d objects in my 2d scene (for a 2d game) and the perspective camera wouldn't cut it, and while things look great with the orthographic camera, sadly when I run the game I now see that camera behaviours don't work anymore (specifically the camera won't pan along with my character).
Any hints/tips/insight? I was going to see if I can "fix" this (i.e. see if I can get the camera to animate again), but I thought I'd check here first to make sure I am not "fixing" something that's actually by design.
Comments
Based on what you're saying however it sounds like it may be possible, which is is interesting so I may give it another shot when I get the chance.
Quite weird as I am pretty sure I had set up my MainCamera in the same way (i.e. using the Game Editor tools). Oh well, maybe I hadn't and I just remember it wrong.
I am now needing to do a sign that sways in the wind which is not even a 3d object just a 2d sprite and as the sprite animates (rotates on the X) it looks completely wrong in the perspective camera.
Changing it to an orthographic cam as per eastman's suggestion above does fix the issue, but it breaks the game in the following way:
It was pretty simple in the end.
My scene constraints for my perspective camera did't work for the orthographic camera (they were tiny, hence no movement from the camera)
So I had to go in and tweak the constraints again