Hello everyone.
I am using Adventure Creator version 1.66.8 and recently I decided to change my UI to TextMeshPro using the appropriate Scripting Define Symbol that was implemented in v1.65. This change (at least I think that this is the culprit) somehow completely crashed the functionality of Saves Lists, making them unable to save a slot when it's clicked or even to run Action Lists when a save slot is clicked or after saving. So, when I click on a save slot nothing happens and the Save List Element is unable to change this. Seems like the click is not recognized by the Element, even though the buttons are linked correctly (constant IDs and such) and are correctly showed in-game and modified based on the Element settings.
I know this is probably a question for Chris, but any help would be much appreciated.
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Comments
In which versions of Unity, and TextMeshPro?
You mention a "crash" - is that literal? What exactly is the behaviour when interacting a save slot? Please be as detailed as you can - e.g. does the "highlighted" colour show when hovering over, etc.
Have other UI elements/menus transferred succesfully to rely on TextMeshPro, and does the Console reveal anything? If you remove the scripting define symbol (and test a single SavesList button's TMProUGUI component with a Text component) does functionality resume?
UPDATE
Nevermind, my bad, I'm just stupid and had a transparent layer in front of the button XD. Forget what I just said and sorry for wasting anyone's time.