I'd like to have an NPC only give you an item once you've already talked to another NPC in the scene first. I'm going for Pajama Sam-esque dialogue interaction, thus not using conversations, just playing sound clips whenever characters talk to each other. I don't really know how to 'check' to see if the player has had a conversation with an NPC or not. Any ideas?
Thanks!
Corey
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I use boolean variables for the same purpose!
Yes - boolean local variables would be ideal for this.
A local variable only exists in the scene in which it's made, which keeps things tidy. A boolean named "Has talked to NPC" could be set to False by default, set to True with the Variable: Set Action, and then read with Variable: Check when deciding whether or not to give the item.
Whoa cool! I'll give that a shot, thank you!