Hello there, I just recently bought AC & am following the tutorial
here & running into issues along the way. I've used Unity a bit before so thankfully I've been able to figure most of the stuff out, but right now I'm running into a problem where the Default SortingMap is not layering my PlayerSprite correctly when running the game.
I'm using the 2D demo assets (with my own player sprites) & the character won't go in front of the tree at all. I triple checked all the settings & everything seems to be set up properly, according to the tutorial. The only thing I can think of for why it's not working is that I'm using my own custom player sprites, which are just png sequences for and idle & a walk animation. Any help is appreciated.
Comments
https://imgur.com/sznUYDw
Also I forgot to mention I'm using AC# 1.65.1 & Unity 2018.2.13f1 Personal
I wanted to use DB because I've been using it for years, but I think I have to bite the bullet & use Git. I really, really, really hat using git but I think I have to do it, haha.
Thanks for the help Chris & everyone & Disya. I'm sure I'll be back very soon with more questions.
..and i've set all my player sprite pivots to bottom:
.. I think Unity doesn't like me XD
I'm going to continue with the tutorial - but I'm curious - is there a way to reuse my character's walking & animation for both directions, rather than importing mirrored sprites of the same animation?