I have a small utility action list which I set up for when the player interacts with an NPC. By default I have a camera attached to my NPCs and I have a utility action list which rotates the player and NPC toward one another as well as performing a camera switch to the one attached to the NPC. However, if I run this utility action list from within another action list, as soon as the utility action list completes, it pops back to the last game camera (which is my FPS camera view). Could we have a property on action lists to control this? Am I simply missing something?
It seems like making this behavior optional would be of great benefit.
Comments
I assume that's the correct solution?