My setup as follows:
Prefab game object in project directory.
Hotspot component on this prefab.
Asset based action list in project directory as well. The hotspot uses this as it's interaction.
In that action list, an Object Visibility action which should hide instances of this prefab and a Hotspot: Enable or Disable to disable their hotspots.
If a person wants to set something like this up so he can drag and drop them into the scene and just have them work, how is it done? My feeling right now is the way AC structures things basically cuts the legs out from unity's prefab mechanism... but I'm hoping I'm misunderstanding how it's used.
Comments
I appreciate you taking the time. Cheers.