Only happens if they are placed under one of the AC empty game objects, such as '_SetGeometry".
Maybe I am not using this component as intended, but I find it great using the component for scene objects the player walks around.
I mean it's a lot simpler just using the objects' anchor points to determine whether the player is in front of or behind, rather than having a lot of sorting layers and sorting map areas.
Comments
After my initial post I realised that although it's easier in terms of player position, it can be more fiddly than your recommended way when there are multiple objects in close proximity to one another with varying pivot points. For example a character siting on a seat and behind a table.