So I want to have the player be able to decide when to move on after displaying dialogue text - which is very easily achievable (via checking the "display subtitles forever" checkbox).
However, I now have the very weird situations where a character only says something like "yes" or "Sure, no problem" yet there's talking animation going on "forever" until player clicks to progress...
Is there any way to limit the length of the talking animation relative to the amount of text - but leave the actual text on the screen "forever"(=until player clicks)?
Comments
Likely it'll have to be in the form of a new option. How are your characters animated?