I'm trying to achieve randomized NPC behavior purely within AC, but it doesn't seem to be possible at the moment. (Trying to create homeless folks loitering aimlessly in an inner city.)
I can call NPC animations at path nodes which can imitate this behavior, but it doesn't come close. Is there a way to do random wandering in AC 1.62, or will it be possible in the future? Thanks.
Comments
Is it possible to request this feature?
GDC has several fascinating talks about AI, I'd recommend you to take a look at them. I specially love the ones relating to Bioshock: Infinite or the devs who worked on their AI. I'll link my favorite videos here. The first video specially can give you ideas if you are planning to have a bigger city. And Even simplified ideas could be really nice to try out.
https://www.youtube.com/watch?v=pXSlXb-_zOo
https://www.youtube.com/watch?v=wusK-mciCVc
Or are you looking for "true" randomness in which a Marker position isn't even directly set? Please be specific when requesting new features.
Alverik: thanks for the videos, those GDC folks are mostly AAA coders and are way above my head when it comes to AI coding, so in practical terms it's not very helpful.
And I can see that you've also added a Bolt+AC bridge yesterday.
AC is a gift that keeps on giving.