I want to change a menu during a dialogue and then continue the dialogue.
This action needs to be used for different dialogues. So I've created a specific cutscene, let's call id "update menu".
So I do the following:
- Dialogue lines
- Inventory add item
- Engine Run Action List (run in parallel) -> Action List: Cutscene "update menu". (BTW i can't add Action List here, only cutscenes)
- Other dialogue.
If I use Engine Run Action List (run in parallel): -> use a cutscene that interacts with the menu it doesn't start.
But it works if I use anothe kind of action list (that I repeat is a cutscene)
So if I use Engine Run Action List (run in parallel) -> camera fade out -> it works.
Am I doing something wrong?
Or can I implement this in another way?
I need to call a default action (or cutscene) in the middle of different dialogues.
Comments