Hello!
I've been building my game to include English, French, and Chinese.
The problem I have is that I am using the "text-to-speech" option to produce lip syncing. This works very well for English and French (my game is in pixel art). Unfortunately, the talking animations don't play when the language is Chinese. I guess this makes sense because the automated lip syncing utilizes phonemes.
Is there a workaround? For example, can the displayed text be Chinese while the lip syncing uses the English text?
I really would like to stick to text-to-speech if possible. Sorta stuck on this...
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