Hi, maybe you have already talked about this.
I followed the 2.5D tutorial by adapting it to different backgrounds and sprites.
I could not figure out why Scale did not work properly after turning on Align to Camera and Center to Camera.
I changed background, sprites, resolution without resolution.
Then I searched in the forum and I found the answer: check if the sprite rotation value was the same as the camera.
Is not it possible (or perhaps not advisable for other reasons?) to automatically copy the camera rotation values into Sprite when Align to Camera is turned on?
Comments
Bear in mind, however, that if Lock scale? is checked on the Align To Camera component, you'll be unable to adjust the scale - as it will be set automatically by the component when you modify the Distance from camera value. To set the scale manually, uncheck that box and you should have access to it again.
How about an option so that you can choose a y-axis only rotation vs a full copy?