Hi I have a cutscene with a loop for an NPC like this
The variable was set to avoid the loop text to keep appearing when the player starts to talk to the NPC. However we realized that the player dialogues are being interrupted by this dialogue loop even with the background text checkbox marked. How can we avoid this?
Thank you.
Comments
@HarleyFuagrás: Are both appearing on the separate Menus as intended? Try the Duplicate for each line? menu property - that will prevent new speech lines from replacing an existing one. Otherwise, I think I'll need to see more detail about how and when these lines are playing / interrupted.
This means that, if two characters were to speak at the same time, each could have their dialogue played on-screen because each has their own menu. Otherwise, any dialogue playing will be interrupted when another speech line begins.