I've set up a menu graphic to open upon clicking a hotspot in the scene.
I want the player to be able to close this menu by clicking anywhere in the screen. I've set up the following action list, and it works great - but it does so just for the first time...
If the player clicks the same hotspot again, the menu opens for a split second and instantly closes.
Is 'Input:Check' a single use feature per action list?
What other way can I achieve the desired effect?
Thanks!
Comments
However, another way to do this is to create another Menu that has an invisible Button element that spans the whole screen.
@OddHouseGames I was trying to achieve this same thing with my inventory. Fortunately I'm not using any sounds for inventory items (at this time) so it works perfectly. Thank you.
If I do ever want to use sounds though, did you ever find a work around?