Heyo,
In the final scene of my game is an NPC that you need to talk to to progress the game. You click on him and a cutscene runs that switches the camera and starts a conversation (using the Dialogue System For Unity plugin).
When I test my game in Unity, everything works totally fine.
When I get to the same point in the (Windows) build, the camera switches like it should, but the conversation doesn't start.
The crazy thing is, if I uncheck every other scene in my game and make a new build that goes straight to this one, the conversation DOES work!
After that I tried moving the scene to the top with the other scenes still enabled, and it worked then too, so somewhere something in one of the earlier scenes is fucking with it. Which is weird because everything to do with starting that convo is governed by local variables only.
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