I noticed load time for AC scenes is very slow on Android. No issue on windows
I'm using Unity 5.6 and latest AC.
To get to basic problem scene without AC GameEngine object and it loads quickly.
A scene with the GameEngine and just one text objects takes more than 12 seconds to load. I have older AC game on the Android device and it does not have that issue, but I think the GameEngine wasn't use at that time.
So it seems delay is due to the init of the scripts.
Any thoughts?
John
Comments
Also be aware that there are a number of performance tips in the Manual's Section 13.6 - these are especially relevant when building to mobile.
If you can learn what's causing the slowdown from the Profiler, post your findings here and we may be able to help further.
AC won't refer to the prefab in any operations until it needs to switch player, but having the player reference stored in an asset will mean Unity has it's own record of it on startup. This slowdown will likely be a byproduct of the way Unity handles its referenced assets, in that case. Is the data associated with the player particularly large?