I have 2 entirely different prefabs that I object->add, the problem is if one is already in the world, the second one wont add. It says XXX won't be instantiated, as it is already present in the scene. They are different prefabs with different names and objects inside so why is this happening?
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Let's see some images of the prefabs you're instantiating as well as the ActionList (asset or scene-based?) you're calling. Version numbers of AC and Unity too, please.