ac156g, u545p1
I have an interaction that is able to call the action " overwrite existing save with slot", followed by a conversation.
when I exchange the save-action with a actionlist which handles all the saving (saving ui appear, saving sound, saving ui disappear) then I get ...
Cannot save at this time - either blocking ActionLists, a Conversation is active, or saving has been manually locked.
-> AC debug logger
if that is not a bug then this a suggestion for an improvement :0)
I have about 50 save actions somewhere in the game.
If I want to tune the saving behaviour I have to find them all and then add changes ui, sounds whatever. I prefer one actionlist which is called everywhere with attributes (auto + slot, auto only, slot only)
The reason I d like a ui and a little sound is because the game freezes on ipad when saving.
Comments
If you try to save while any ActionList that isn't the one with the Save: Save or load Action is running, you'll get the warning message you've posted - this is not a bug.
For more clear help, you should tell us what it is exactly you're trying to do. It sounds like you're trying to autosave before a (critical?) conversation occurs, but I'm not sure. In any case, you can try calling your Conversation in a separate Cutscene that has a delay, rather than a wait. This is a property listed in the Cutscene's header, and is different to the Engine: Wait Action in that no Actions within it will be run until the delay has expired. Try calling this Cutscene, then saving.