Hey there,
I am looking to create with a system where items can be put into slots to essentially unlock an ability that can be used as an item. You'd have different "recipe" pages with abilities you could use by slotting items for specific categories.
To this end, there are a few questions I'd like to ask:
1. Is there any way to have item crafting be non-destructive? That's to say that putting items in slots does not either remove them from your inventory or destroy them when you craft?
2. Is there a way to make crafting work with categories as opposed to specific items? For instance if you need something cold you can choose among different applicable items throughout the game for one recipe?
3. Would this be easier with an alternate system?
Thanks for the help!
Comments
2. The only way you can currently limit what items are placed in a crafting menu is to limit what inventory items are available to the player, by providing them with a separate InventoryBox element that only shows items from a specific category.
Adding a "limit to category" option to the crafting element should be possible in an update, however - I'll look into that.
3. Hard to say! If the answers above help to make things easier, probably best to go down the crafting route.