Whats the thing that flips a 2D NPC automatically when on a "patrolling "path?
its a mouse, just walking one way, flipping and walking back...
I have it working in the editor somehow, but its not working on building to Mac OSX.
This is an old project I made with my son and its running AC 1.48b
I would prefer not to upgrade just for this, as its working (apart from the above) I just want to export it for him...
Comments
... except mine wasnt...
You can check if the animation is conflicting by temporarily disabling your Animator component. If the frames then flip, it's related to your animation.