Hello,
1) I created a simple Legacy Animation for an object (a boat). Just move on X axis in 2 second. I tested the animation and is working fine.
In my Action List I have the following setup:
p.s. the camera is set to follow the boat object.
When I run the game, as soon as the animations should start, the boat is instantaneously teleported to the destination (end of animation).
2) While trying to setup this particular scene I was thinking that I could use an action to orientate the camera toward a point (game object is fine). Is this a way to do this from the ActionList Editor?
3)And another related question (maybe?) Can we move objects (similar to Path) without using a NPC script?
Comments
2) Any GameCamera that can move follows the player by default. However, by unchecking Target is player? in the GameCamera's Inspector, you can assign any GameObject as that camera's target.
3) No. You can, however, use the Object: Transform Action for simple movement from one point to another.
3) This is being run from an ActionList asset? Test a local Cutscene in your scene that does the same thing - does it work then? That both Actions appear to run instantly suggests that the ActionList is somehow being skipped - though this should only happen when the user invokes the "EndCutscene" input. Do you have such an input mapped?