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Player doesn't slow movement

Hello,

I am fairly new to AC. My problem is that my player doesn't slow his movement when walking against colliders. He keeps on walking. I am making a 3D game and have my Navmesh but also built CollisionCubes for every wall/object (because my Camera-Script needs the Colliders to prevent the Cam from glitching).
I have already checked the "Slow Movement near wall colliders" but it doesn't make any difference. Increasing the distance doesn't change anything either. 
I have wondered if the "Wall collider layer" has something to do with it. It is named as Default but I can't change it to the "_Collision" layer or anything..

Thanks in advance :)
Cheers!

Comments

  • Welcome to the forum, @Cly.

    Yes - you must make sure that the collider's layer matches that set in the Inspector.  Try making a new dedicated layer for it, named e.g. "Walls".  Place your Collider(s) on this layer, and then enter that name into the Wall collider layer field.
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