Something that's always bugged me is the way footstep sounds are handled in AC. You only get two sounds; walking and running, that play on loop. This means that the sounds play the same way every time. Also any time you stop moving, the sound immediately cuts off. It's very awkward. I know it's been mentioned that you can sync sounds to Mecanim animation events, but I assume this only works for NPC/3rd-person characters. Besides which there is no randomness to it.
I would love to have the ability to use/change footstep sets rather than single sounds. You could have several different sounds based on the set used that could play in order or randomly between one another. I'm pretty sure the standard assets FPS controller does something similar already, so AC not doing it is just confusing to me.
Comments
As for the animation events method, a Mecanim controller could still be used to play a first-person player's footstep sounds even if no model is involved - there's no restriction there.