This is an odd one...
It seemed to work fine before, but the camera:switch action during a cutscene seems to have stopped working, but only in one specific scene. The crossfade/splitscreen functions all work fine, but the switch seems to have stopped altogether.
I've deleted the cutscene and created it again but still no luck.
This is very strange!
Comments
Debug.Log (attachedCamera.name);
In the console, this will display the name of the "active" GameCamera at any time - use it to see if this changes to the correct camera. Let me know the result and we'll go from there.