Not sure if there may be a way of doing this already, but please consider it a request if not!
In a nutshell, when using 'Direct' control with 'Keyboard Or Controller' input, bringing up the pause menu highlights the first option in that menu (which is good!) but also plays the hover sound, which is bad.
This is because when navigating a menu via a keyboard, you only want a 'hover sound' to play when the player actually scrolls up or down the menu - you don't want it to play when the menu is summoned and the first item is 'hovered' by default.
In fact, in my case, this conflicts with a sound that plays in concert with the menu itself opening!
And of course, when using a mouse, this problem doesn't naturally arise, as no sound plays (as no menu item is selected) until a mouse cursor is actually hovering over it...!
Hope this all made sense. Just another search for help from one of the likely-few devs working in AC using Direct / Keyboard & Controller.
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