Hello,
I have a couple of scenes with different music and also different states of the scene with different music.
In my inventory I have a book (Unity UI, text, images, etc.)
When I open it, there is no music.(I stop it)
When I close it the last music playing should continue.
At the moment my solution is to check states and scenes with a lot of variables and a huge action list.
A simpler solution would be one option in the Music action
Then I wouldn't have to check scene and scene state to play the specific music loop that was playing and I wouldn't need an extra action list.
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