Hi, well, this one is just as the title says, does RunUseInteraction() or RunUseInteraction(IcondId) run unhandled interactions? I've been looking at the hotspot's methods and I don't see a specific method to call unhandled interactions, so I'm wondering if the method itself will do the required work? I'm in need to know, due to the AC VR integration I'm working on. Currently I have the right hand running Use interactions categorized under the Use icon Id in the cursor manager (the icon Id can be defined to whatever the user wants, though), and a torch running the examine interactions automatically when the "fire" gets close enough to "light" the objects. But I'm not sure if the current code will deal with Unhandled interactions, and I want to cover every possible AC feature if possible.
By the way, the integration is looking more and more like an actual asset now, lol. (still a few things to iron out though).
Comments
As you're first checking to see if such an interaction exsits (with HasInventoryInteraction), RunInventoryInteraction is only ever going to run specific item interactions - unhandled ones won't be able to be called.