I've been thinking about switching to a 3rd party solution for pathfinding in my game (currently using Unity's native system) to handle the dynamics of having lots of NPCs and doors that can be opened and closed by said NPCs.
A* Pathfinding Project and Apex Path are currently on sale, so now would probably be a good time to make a decision - if anyone out there is using either of these with AC I'd love to hear about their views.
My project is about two thirds clean AC and one third based on a heavily customised (read: almost completely rewritten) version of Turn-Based Toolkit.
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