Hi there,
My game is in black and white, and by default the NavMesh is white. Therefore it is impossible to see where the NavMesh goes without selecting it. It also means it isn't usable when testing the game with Gizmos enabled.
Currently the workaround I have is to tint all my backgrounds red, but that is a bit frustrating as I can't test my game as it would actually look, plus I have to be careful to remember to remove all this colouring if I want to build the game for anyone else to look at.
Is there a way to change the colour of an unselected NavMesh? If not, is this a feature you would consider adding?
Kind regards,
- Mark
Comments
Pathfinding method is set to "Polygon Collider". I'm not yet clear on the differences between the methods (a bit of reading-up to do, I think) but this was the one recommended by the tutorial I was following.
- Mark
This raises another question about upgrading, but I will ask that separately.