Hey everyone,
we've been toying with the idea of a Resonance-type UI. For those who are unfamiliar with this great Wadjet Eye game, it allows you to drag hotspots and drop them into your inventory (to remember details from a scene)
How would you go about replicating it with AC?
You can of course create an interaction that triggers the action list "inventory: select item". But you cannot drag and drop. Only click to select.
You could create invisible drag and drop inventories and place them over each hotspot. But that's pretty tedious.
Could modify the hotspot script?
Feels like there's a very evident solution we're missing. Any ideas?
Comments
Perhaps load up the 2D Demo's Managers, as that's what I'm working with and it'll help if we're both looking at the same thing. Add a new "Talk" interaction to the Bench which selects the Worm inventory, and make sure drag-and-drop is enabled in the 2DDemo_SettingsManager.