I've been trying to figure out how to get Super Text Mesh and Adventure Creator to play nicely together, and I've made a script that does just that!
Essentially, it uses AC for audio, user input, etc., but lets STM handle all text-specific items, like scrolling speed, animated letters, and colors.
It does this by running AC's normal text system offscreen, while STM directly samples the dialogue being written from the Dialog manager.
I hope this helps anyone interested in using both tools.
Comments
The issue I face is, when the dialog rolls, I wish to press the Interaction A button to Skip Speech with the "Skipping speech first displays current scrolling text" effect. But it seems the Interaction A button only affects the AC dialog system but not the STM text box. May I ask what options and code can I use to achieve the desired effect?