Hi guys,
I've been using the same version of Adventure Creator for over a year, it seems every time I go to update, there's some kind of drama in the process, and I never have time to investigate it thoroughly so I always end up just restoring from a backup and using the older version to avoid causing problems with my game (until I have enough time to investigate... which this week, I do, yay!) ...
I've scoured the forms and found a variety of tips for updating including this bit in the manual...
But, I still feel like there's a box somewhere in the import list that I should be unchecking, because there's always some kind of incompatibility after the update (I've tried about 4 times). At first it was the player settings, and curser/ menu/ dialogue settings being rewritten, and I think I have a handle on that now... But the one I can't figure out...
My hotspot interactions disappear after the update. The interactions are still visible in the hierarchy window, but they are no longer linked to each hotspot, and the cursor type is no longer selected, etc. Alternately, on a couple of hotspots, I have swapped out the Box Collider 2D with a polygon collider 2D (getting a warning message that it would break the hotspot prefab), but ironically those hotspots still work fine after the update... Is this something that I just have to deal with and manually re-link the interactions? Or is it something that can be prevented during the update import? And If I need to manually fix each hotspot this time, how can I plan ahead to never have to do that again, ever?
The boxes I unchecked in my most recent import attempt are...
Any help would be fantastic, I haven't given up on the older forum posts, still looking through them to find something that might work... In the meantime, I have restored from a backup again, incase someone knows the magic box that I need to uncheck during the import to keep all of the work on my hotspots intact.
I know this updating thing won't be a big deal for me after the first successful attempt, or this place would be flooded with these same posts... Too bad Unity won't allow for a smoother updating process where I just click a button and done without backtracking on a current project.
Still really loving Adventure Creator, thanks for all the hard work - That getting started tutorial I put out a few months ago has gotten a lot of hits and positive feedback on my YouTube page by the way, a lot of people really loving the A/C software as well. Once I figure out the update process thoroughly, I'll make a 30 second "how to update Adventure Creator" video, for the other noobs like me getting stuck over something simple, I'm sure.
Thanks,
Isaac
Comments
The changing of Hotspot interactions per-update is not something that should be the case. Are your defined Cursors still listed as they should be in the Cursor Manager? Check that your Managers in general are assigned correctly in the Game Window.
Please list exactly (screenshots will be helpful here) the changes that have occured. You've written "etc" in your description, but I need to know the specifics.
You can either detach your Hotspots etc from their originals (GameObject -> Break Prefab Instance) or by not importing the Prefabs/Logic folder. I would recommend the latter, as it looks like you've changed more than just the Hotspot2D prefab.