So, this is a very basic question but also one of the most fundemental importance.
Together with it there are arising some other questions regarding this subject.
(In my case, the game I am making is in 2.5D)
1. How to avoid long loading times? In other words: how big may a scene be?
2. Should I load per scene, or should I load per multiple scenes, and if so, how many? (One scene in my case, I see as one picture).
3. About the loadingscreen in AC: As loadingscreen I have a black screen with a 3D object that rotates. I would like it to continue rotating as the progress of loading continues. However, the object stops already with rotating after 1 second or so. How can I make it so it stays rotating untill the next scene is loaded?
Thanks in advance!
Comments
2) Could you reword that? I don't understand this question.
3) Is the animation set to loop? It may be that Unity requires a freeze when changing heavy scenes, which isn't something that can be controlled.
3) Preloading scenes is an alternative to using an intermediate loading screen. Note that because of the way Unity works, you can't do both - if you want to preload scenes, you have to disable loading screens - but smart use of preloading may mean you can do without them.