A terrible thing has happened to our project. We seem to have lost a lot of ActionList data, especially actions for Triggers in a few locations in at least one of our scenes. It represents hours of work (or maybe tens of hours, haven't reviewed everything yet) so our team is quite concerned and I'm looking into it now.
Our Trigger ActionLists had 10-15 actions on them and now the affected ones have 1 action that's like a default one.
In anticipation of this event, I added a script to break prefab instances. Thankfully, objects that were broken were not affected, but not all objects were broken.
One would think you could roll back a repository using version control like git, which we use. However, rolling back to a previous commit DOES NOT bring back the ActionLists. So right now I'm reimporting our whole project after deleting the Library folder to see if that works (I backed it up of course).
As to the cause, I have a theory which I'll be testing once my reimport finishes. Earlier today I was working on creating a bunch of 3d paths, and the Scene View became really cluttered with a lot of Label Icons. So I went to the AC prefabs and turned off the Label Icons on the prefabs, which turned them off for all objects in the scene (that's all I changed, nothing else). I wonder if the Prefabs getting updated reset the ActionLists. Not sure yet, but I'm about to investigate once this import finishes.
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