IndexOutOfRangeException: Array index is out of range.
AC.CursorIconBase.GetAnimatedSprite (Boolean isActive) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/CursorIcon.cs:335)
AC.MenuGraphic.SetUIGraphic () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuGraphic.cs:250)
AC.MenuGraphic.RecalculateSize (MenuSource source) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuGraphic.cs:239)
AC.Menu.AutoResize () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1166)
AC.Menu.Recalculate () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1111)
AC.MenuManager.SaveAllMenus () (at Assets/AdventureCreator/Scripts/Managers/MenuManager.cs:173)
AC.MenuManager.ShowGUI () (at Assets/AdventureCreator/Scripts/Managers/MenuManager.cs:160)
AC.AdventureCreator.OnGUI () (at Assets/AdventureCreator/Scripts/Managers/Editor/AdventureCreator.cs:258)
It does change the Click Type though, and it works as expected, but only until the next time I open that scene/project and run the game again. At that point it has reverted to Crossfade.
I get the same error when switching to the Menu tab or basically clicking any other option in there, but the Click Type thing was most noticeable since it keeps reverting.
I thought maybe it was because I don't have sprites assigned to every slot of the Cursor manager (I don't need a cursor in this game), but assigning those didn't make the error go away.
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