Hi,
Not sure if anyone else is experiencing this, but my cutscene action list keeps rewiring itself, linking boxes together at random, making quite a mess.
There doesn't seem to be any rhythm or rhyme to it. I will be editing, then press play to test, then go back to the action list and it is all over the place.
Any ideas?
Tnx
Fil
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Playing an ActionList shouldn't affect anything, as any changes made to it are reverted once the game itself ends. Any pattern/detail at all you can provide will be helpful to know: how many lists are affected? How many Actions are in the lists?
Try mass-selecting copy/pasting all Actions within the ActionList Editor window into a fresh ActionList.
Given the size, I'm assuming you've been using the ActionList Editor window to edit them - have you been using the Inspector view as well?
Please post some screenshots to demonstrate the kind of re-writing that occurs.
In what version of Unity did this occur? Is this in a Cutscene or an asset file? If you can provide an pre-broken ActionList, you can PM it to me for me to look at (everything else in the scene file can be removed, to keep the file size down).
1) Open ActionListEditorWindow.cs, and find line 2051 (just before the "if (isAsset)" line.
2) Paste the following:
foreach (Action action in actionList)
{
action.SkipActionGUI (actionList, false);
}
Please let me know if this works for you, as I'd like to include it in the next release.