I have a system in my game where there are multiple player classes, and some of the menus have different icons depending on what class was chosen at the beginning of the game (fighter has a sword button to equip, wizard has a staff button).
I tried setting up the menus so that the sword and staff are both not visible initially, and then when the player chooses his class, an action is run which shows the appropriate menu elements. This works fine for the scene in which this action is run, but then when I move onto a new scene in that playthrough, the element has returned to being invisible.
Is this a bug, or is it supposed to function this way? Does anyone have any thoughts on how to get around it, besides having each scene check the player's class and then show the correct element (there are a lot of these elements)? Thanks!
Comments
It sounds like you are not checking them in the cutscene of the scene you entered? If you are using Variables to decide which class is being chosen, you should check them in a cutscene , in the scene you entered.
Edit: Ups you already mentioned "besides" this point. Well im also eager to know if there is another way to solve this.