Hello! Sorry for put this question, but i can't find a solution to this.
I have a 2D game with a single player character.
The problem is that the player's walk_L or walk_R animations keeps continuous playing after reaching destination no matter what.
I have also two iddle animations but they don't do anything.
Must be an error from my part but I can't solve it. Any ideas?
tnx guys!
Comments
If you want to work solely in Left/Right, consider switching to the Sprites Unity Complex animation engine, which gives you far greater control over how your 2D characters are animated, by letting you control animations using Mecanim parameters. This is covered in Section 3.9 of the Manual.
I know you got it set to flipped, but wont you still need an idel_UL and idle_DL ?
@witheredCrow: Can't see what's wrong it. Package up your player prefab, plus the animations + graphics, and PM it to me in private.