Hi there,
So I've encountered a couple of challenges both relating to dialogue. I tried searching on my own with no luck:
- I have a basic situation where the player is talking with an NPC. I use carriage returns to break up the dialogue into multiple dialogue "subtitle" menu/windows (my dialogue UI resembles that of Wadjet Eye games, where a window appears in the top half of the screen). The issue I've noticed is that, when switching between lines of dialogue where carriage returns were involved, each split line of dialogue fades the subtitle menu/window in and out, as opposed to just display the next line within the same instance of that subtitle window. Curiously, when switching between the player's and the NPC's dialogue, the latter behavior occurs. (I have "Transition type" set to "fade" for that menu.)
- My other question is about dialogue character portraits. I'm wondering if I can flip the X axis of the portrait image to match the relative positions of the speakers involved. I spent a while looking for this but couldn't find any options for this. I'm wondering if I'm missing something or if there's an easy way to do this even if it's not a default option.
Thanks in advance!
Comments
2. The only way you could do that would be to change the portrait graphic itself, by using the Character: Switch portrait Action.
Removing the fade between carriage return-separated lines is something I'll have to address in the code as an update.