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Characters ignoring extra nav mesh holes

I have added extra nav mesh holes and placing them correctly into the hole number of the nav mesh but my players are ignoring the extra holes?

Any idea why this might be?

Comments

  • In which AC version?

    Check the shape of the base NavMesh during runtime.  Unity will have problems if any of the holes cross the boundary of the base NavMesh.
  • ok thanks, plus, do i want to switch nav mesh options to All character as i have moving NPC's?
  • It'll take a performance hit, so probably not if you're on mobile.  You may also have to assign a non-zero "Pathfind update time" in the Settings Manager to get the best behaviour.
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