RaycastHit2D hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.GetTouch (0).position), Vector2.zero, AC.KickStarter.settingsManager.navMeshRaycastLength, 1 << LayerMask.NameToLayer (AC.KickStarter.settingsManager.hotspotLayer));</code>if (hit.collider != null && hit.collider.gameObject.GetComponent ()){Hotspot hitHotspot = hit.collider.gameObject.GetComponent ();//}
if (hit.collider != null && hit.collider.gameObject.GetComponent ())
{
Hotspot hitHotspot = hit.collider.gameObject.GetComponent ();
//
}
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
RaycastHit2D hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.GetTouch (0).position), Vector2.zero, AC.KickStarter.settingsManager.navMeshRaycastLength, 1 << LayerMask.NameToLayer (AC.KickStarter.settingsManager.hotspotLayer));</code>
if (hit.collider != null && hit.collider.gameObject.GetComponent ())
{
Hotspot hitHotspot = hit.collider.gameObject.GetComponent ();
//
}