Hello everyone, I am a complete noob at unity and AC and games to be honest. I decided to make a game and the end of my art degree because I am insane apparently. So I just want to make a simple point and click mostly telling a story. I have taken influences from Thomas was alone, Monument Valley and limbo. I am mostly focusing on the aesthetics though as I am an artist rather than a developer or game designer.
I want to be able to jump up onto shelf sprites so to speak to collect things. What is the best way to do this? Move the movement method? I don't wish to be a pain but time is limited so I just ask for a little advice and hopefully I am making sense.
Thanks in advance. Kayla.
Comments
I'd advise the latter, if you don't need the player to do much during Cutscenes (since it's easier to integrate, but won't allow you to move the Player using Actions). But this topic in general is really only suited to developers, I'm afraid.
You can have as many NavMeshes in a scene as you like, but only one can be active at a time - the first will be the "Default NavMesh" you set in your Scene Manager.
Check that you don't have "Root motion?" checked in your Animator - that's a common cause for 2D characters freezing.
So where are we now on the NavMesh issue? Did you uncheck the "Root motion" box?