Is there a way within an actionlist to check if the player is ground? I couldn't find an action that does this but before I try to figure out if I can store "player grounded" as a global/local variable I thought maybe somebody here has a better solution?
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The Char script's IsGrounded can be read to determine this - though exactly how this is calculated depends on what components they rely on.
Here is a custom Action, **Player: Check grounded, that reads this:
Just place it in a file named ActionCheckPlayerGrounded.cs and follow the tutorial instructions above to install it, and it should be good to go.
Thank you Chris, this works purrrrrfect!!!