Hello,
My hotspot interactions don't pause the game on purpose. So I created two actionLists for Interaction menu onstart and onend
here I want to stop other ongoing action lists
an example:
I interact with an object that has 5 dialogues
while listening the first dialogue I interact with another object
now I want the first interaction's actionlist to stop. If it was a single dialogue I could handle with stop all speech action but it doesn't help here
I created a custom action checking AC Status script but getting KickStarter.actionListManager.activeLists returns an empty list although it is on the ac status box.
I tried AC.ActionListManager.KillAll(); but that also kills the current action as well
Can you direct me to a solution?
Thanks
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Comments
You can kill ActionLists directly from within their class, so you can do a check to exclude a given Action:
thanks it works great