Is dynamic obstacles supported ?. If you are generating a level at run time and place obstacles randomly. Will the NPC able to avoid obstacles ?
Thanks
If you're using Unity Navigation for pathfinding, then you can create holes in the NavMesh using the NavMeshObstacle component.
Checking Carve will carve a hole into the NavMesh itself - otherwise, you'll likely want to attach NavMeshAgent and NavMeshAgentIntegration components to your NPC to have him rely on Unity's own pathfinding system to react to it.
Comments
In 2D or 3D?
If you're using Unity Navigation for pathfinding, then you can create holes in the NavMesh using the NavMeshObstacle component.
Checking Carve will carve a hole into the NavMesh itself - otherwise, you'll likely want to attach NavMeshAgent and NavMeshAgentIntegration components to your NPC to have him rely on Unity's own pathfinding system to react to it.