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Timeline Speech Track - Speaker Label doesn't show up

edited February 24 in Technical Q&A

Hello,

When I use the regular dialogue:speech action on an action list, the speaker name shows up

https://pasteboard.co/IW8I7Ue.png
https://pasteboard.co/IW8IhTi.png

the problem occurs when I use the timeline. the speaker name does not show up.

Here are some screenshots to show my settings.
-I used the same npc prefab (which is not preloaded on the screen)
-I started the timeline from an action list.
-The timeline director is available on the scene
-I remapped bindings and assigned the npc char to the track
-the speaker label of the npc char is available (as it already works with the dialogue:speech action)

https://ibb.co/7vm423J
https://ibb.co/sRMz2dw
https://ibb.co/yF7hd95
https://ibb.co/1zCnb99
https://ibb.co/VHj3Skz

unity version: 2019.3.0f6
ac version: 1.70.4

Thanks

Comments

  • Welcome to the community, @cemleme.

    The ConstantID number in the Speech Track's Inspector matches that of your Speech Action, so it's referencing the correct character.

    However, the NPC will have to be present in the scene before the Timeline begins. Is this the case? When remapping bindings, you'll also have to take care to only remap to objects present in the scene.

    Remapping should not be necessary here, however: the Speech track works by recording the NPC prefab's Constant ID value, and then automatically locating the scene instance of that NPC. If the track already references the correct NPC / ID value, there should be no need to re-bind it.

  • oh ok. it worked when I included the npc to the scene.

    the thing is non of the npc are in the scene for us although we can add them it's not a deal breaker

    this is also the case for the dialogue speech:action but it works

    so if I understand correctly in this case I can't use the timeline speech track if I don't have the npc in the scene (I can use them, it shows the text, just not the npc name)

  • edited February 25

    I can't use the timeline speech track if I don't have the npc in the scene (I can use them, it shows the text, just not the npc name)

    You can use it in that the speech line will play, but it won't be "attached" to the character, which does have to be present.

    In this case, the only difference is that their name does not appear - but if you were to have speech audio associated with the line, then this too would not be able to play.

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