Forum rules - please read before posting.

Awaiting cutscene with start delay


I have an action list (asset that survives scene changes) and when it runs a second action list (located in a scene) it moves on to the next action even though it is set to wait until finished. This only happens if the second action list has a start delay set to non zero.

AC 1.70.1
Unity 2019.2.18


  • I can't see that behaviour being changed - better to replace the delay with an Engine: Wait Action at the front of the Cutscene isntead.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.
Do NOT follow this link or you will be banned from the site!