Hi!
I have an action list (asset that survives scene changes) and when it runs a second action list (located in a scene) it moves on to the next action even though it is set to wait until finished. This only happens if the second action list has a start delay set to non zero.
AC 1.70.1
Unity 2019.2.18
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Comments
I can't see that behaviour being changed - better to replace the delay with an Engine: Wait Action at the front of the Cutscene isntead.