Forum rules - please read before posting.

Button: Reveal hotspots

Hi all!

I thought I had something figured out for my mobile game but it turns out that wasn't the case.
So, I created a menu button to reveal hotspots. It triggers an actionlist which temporarily shifts the alpha on a "Clues" object and children, which contains little transparent Xs in each and every hotspot on the scene. It does this sending a message received by a "Fader" script attached to the Clues object (so that the Xs fade out). This worked for me as I Was working in my first scene, and I could place the Xs as regular game objects instead of the hassle of trying to approach it via UI. My problem is now I need that functionality for other scenes and I realize I didn't think this through properly, since the actionlist triggered by the menu button will always refer to a constant ID for my object in scene 1.
Am I coming at it from a wrong place? What would be a good approach to this? Any ideas will help!

Thanks in advance!


  • Invoking an Input button named "FlashHotspots" will cause all Hotspot-linked Highlight components to flash. You can use the Settings Manager to tweak this behaviour, e.g. having Hotspot icons show as well.

    On mobile, you can create a Button element inside a Menu, and set its Click type to Simulate Input so that the "FlashHotspots" input is invoked when pressed.

  • Oh! Didn't know about that one. Worked like a charm. Thanks!

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.