I'd like to be able to activate a menu button by simply rolling over it, thus running an action script, rather than having to click it. Is that possible? Switching from AC to Unity UI Prefab, I see an option for changing Pointer Click to Pointer Enter, but doing that (and reverting back to using AC for the menu) doesn't seem to do anything.
I'm guessing there is not a way to do this without using custom code?
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
What should the Button do when activated? If run an ActionList asset, this can be done by invoking its Interact method.
If you detach the Button component from the Menu Manager (i.e. delete the Button menu element), you could then manually assign this method in the OnPointerDown event from the Inspector.